Each level, likewise is only distinguished by its background, the gameplay doesn't really change, which is something of a step back from Nelson's first "game". Your enemies are "zombies" of various types, spider heads, number trays, hubcaps though for all their cosmetic variation they play alike. The game itself is a basic shooter, you aim with the mouse, move around with the arrow keys, and shoot with a click.
If you're still with me, you should buckle up, its a zany, interesting ride. Your reaction to that sentence should tell you whether or not to click away. Jason Nelson, the creator of game, game, game and again game (GGGaAG), is back with Alarmingly These Are Not Lovesick Zombies (ATANLZ), his latest attempt to dissect abstract ideas through gameplay. =)Ĭlick here for more chain reaction games. It is also the product of an experiment to monetize a Flash game, which is also an interesting article to read.Ĭheers to Emanuele for suggesting his game. It's a no-frills game production inspired by Danny Miller's Boomshine, and yet it manages to be a somewhat different game altogether. Yes, much of the gameplay is based on luck, and yet there are a variety of different circle types introduced that serve to change up the strategy just a bit, thus keeping things feeling fresh throughout. You will have to meet the goal conditions indicated to advance through all 20 levels of the game.
Just click the mouse to explode the red circle, which then causes a series of chain reactions to occur.
Continuing the recent theme - no, not Halloween games, though perhaps we'll have another phantom or zombie game for you before the stroke of midnight tonight - of games based on a simple idea, Emanuele Feronato of Italy has created this addictive little action puzzler of chain reactions called Circle Chain.